🦥8.6. Medical Center: Player Health and Safety
Last updated
Last updated
Prevention and Treatment: The Medical Center is responsible for the players' health, reducing the likelihood of injuries during matches, and providing regular medical check-ups and treatment in case of injuries.
Increased Capacity and Service Frequency: Each level of the building reduces the likelihood of injuries, and every 5 levels increase the number of players who can be accommodated in the facility simultaneously, while also reducing the intervals between necessary player check-ups.
Team Glory Bonus: At level 20 of the building, a +10% bonus to the team's glory is added.
Level | Reducing the likelihood of injury | 5 lvl Bonuses |
---|---|---|
1 | 1% | The limit: 1 player in the building at the same time |
2 | 2% | |
3 | 3% | |
4 | 4% | |
5 | 5% | The limit: 2 players in the building at the same time |
6 | 6% | |
7 | 7% | |
8 | 8% | |
9 | 9% | |
10 | 10% | The limit: 3 players in the building at the same time |
11 | 11% | |
12 | 12% | |
13 | 13% | |
14 | 14% | |
15 | 15% | The limit: 4 players in the building at the same time |
16 | 16% | |
17 | 17% | |
18 | 18% | |
19 | 19% | |
20 | 20% | The limit: 5 players in the building at the same time; +10% Fame |
Injured players: Marked in the roster with a medical cross icon. Players' energy after an injury is restored according to the level of their Fitness Center. For example, at level 1 of the Fitness Center, players regain 81% of their maximum energy, while at level 20 they recover the full 100%
Players requiring check-up: Marked with a yellow stethoscope if there are 10 days or fewer until the check-up deadline, and with a red one if there are 3 days or fewer.
Improving the recovery process: An NFT specialist with the "Medicine" skill accelerates the treatment of injuries.
For example, an NFT with a skill level of 50 doubles the recovery speed.
Check-up regulation: The rarity of the NFT affects the frequency of required check-ups — from common (once every 60 days) to legendary (once every 100 days).
Instant check-up: The first one each day costs 1 gem, and each subsequent one increases by 1 gem.
Instant treatment: The cost depends on the duration of the injury. For the first day, it's 1 gem, and each additional 24 hours increase the cost by 1 gem.
For example, for treating an injury lasting 6 days, you would need to pay 21 gems (1 + 2 + 3 + 4 + 5 + 6).
You can remove a player from the procedure at any time, preserving their current condition.