🦥18. Lazy Soccer Game Economy

The in-game economy of Lazy Soccer relies on the utilization of in-game assets such as gems and the in-game currency LAZY, as well as interactions with NFTs and the stablecoin USDC on the Arbitrum One blockchain (upon its mainnet release).

Main Assets and Tokens


  • Used to pay for boosts, accelerators (instant construction, training, etc.).

  • Necessary for purchasing LAZY, breeding Lazy Alpha NFTs, and increasing the rarity of Lazy Staff NFTs.

  • Users can participate in friendly matches with gem stakes.

  • Can be purchased with USDC, but withdrawal from the game is not available; however, gems can be sold on the internal market.


  • The main in-game currency used for player salaries, building and maintaining facilities, and buying and selling players on the market.

  • Provided to all users at the start of the game in equal amounts, earned during gameplay, purchasable with gems, and not eligible for sale or withdrawal from the game.

Expenses in LAZY:

  • Leveling up and maintaining buildings: Improving buildings requires significant investments of LAZY, with the cost increasing as the building level rises. Daily maintenance costs also depend on the level of each building.

  • Player salaries: Calculated daily and depend on the strength level of each player.

  • Purchasing players: Done through market operations, where managers can buy or sell players using LAZY.


  • Used for purchasing gems and trading NFTs on the market.


  • Required in the wallet to pay transaction fees on the Arbitrum One network.

Financial Model

The game economy is actively adapted and optimized during beta testing to ensure a balance between resource availability and incentivizing players to be active and engage in strategic planning.

Lazy Soccer offers a complex and multi-level economic system where strategic resource management plays a crucial role in the success of each manager.

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